Senin, 01 September 2014

~ Ebook Free Learning C++ by Creating Games with UE4, by William Sherif

Ebook Free Learning C++ by Creating Games with UE4, by William Sherif

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Learning C++ by Creating Games with UE4, by William Sherif

Learning C++ by Creating Games with UE4, by William Sherif



Learning C++ by Creating Games with UE4, by William Sherif

Ebook Free Learning C++ by Creating Games with UE4, by William Sherif

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Learning C++ by Creating Games with UE4, by William Sherif

Learn C++ programming with a fun, real-world application that allows you to create your own games!

About This Book
  • Be a top programmer by being able to visualize programming concepts; how data is saved in computer memory, and how a program flows
  • Keep track of player inventory, create monsters, and keep those monsters at bay with basic spell casting by using your C++ programming skills within Unreal Engine 4
  • Understand the C++ programming concepts to create your own games
Who This Book Is For

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

What You Will Learn
  • Visualize and truly understand C++ programming concepts, such as how data is saved in computer memory and how program flow works
  • Write reusable code by grouping lines of code into functions
  • Learn how inheritance works-how traits of a base class are passed on to derived classes
  • Learn about dynamic allocation of new memory for your program
  • Design your own world using the UE4 editor
  • Practice programming by coding behaviors into your game world, including player inventory tracking, monsters, and NPCs
In Detail

Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation.

Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++.

  • Sales Rank: #160868 in Books
  • Published on: 2015-02-20
  • Released on: 2015-02-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .78" w x 7.50" l, 1.30 pounds
  • Binding: Paperback
  • 342 pages

About the Author

William Sherif

William Sherif is a C++ programmer with more than 8 years' programming experience. He has a wide range of experience in the programming world, from game programming to web programming. He has also worked as a university course instructor (sessional) for 7 years. He has released several apps on to the iTunes store, including strum and MARSHALL OF THE ELITE SQUADRON. In the past, he has won acclaim for delivering course material in an easy-to-understand manner.

Most helpful customer reviews

17 of 18 people found the following review helpful.
This is NOT the way to learn C++
By Jason
TL;DR If you are buying this book to learn C++, then you are going to learn how to write "bad" C++. And the UE 4 content is outdated .I bought this primarily for learning Unreal Engine 4 rather than C++, but I have a huge problem with the content of the book as it is intended for _learning C++_ as the title reads.

Do yourself a massive favor and read a book like "Principles and Practice Using C++" 2nd Edition or "Jumping Into C++" to learn "modern" C++ using C++11 and C++14. Be wary of something that first teaches you arrays instead of vectors, printf() instead of cout, and new and delete as some examples. There are better ways and you should learn how to use those first as they are simply smarter, safer, and will lead to much less problematic code that turns C++ off to newcomers. By learning these outdated coding practices which are probably used since they are quick to show examples of and cram in before the Unreal stuff really starts, you are doing yourself a huge disservice because you are going to pick up bad habits and have to unlearn much later in order to write better code. And that's just a poor way to start learning a language.

16 of 17 people found the following review helpful.
I'm still working my way through this book, but ...
By JSteimel
I'm still working my way through this book, but I wanted to post an early review as an important caveat to potential buys --

KINDLE USERS BEWARE -- As others have mentioned, there are many issues with the formatting of the Kindle version. I have minor experience in many languages so I recognized the problems, but if anyone picks up the Kindle version of this book as a true beginner's 1st step, they may be very confused as to why their code isn't working.

As an example: For the very first "Hello World", the below is given as the first two lines in the Kindle version (I checked on multiple devices, this problem existed everywhere):

#include < iostream > // Import the input-output library using namespace std; // allows us to write cout
// instead of std:: cout int main()

Which should be formatted as such:
--------------------------------
#include < iostream > // Import the input-output library
using namespace std; // allows us to write cout
// instead of std:: cout

int main()
--------------------------------
First-time coders are going to run into issues compiling and code not working when they likely overlook these formatting errors.

I have not seen the same complaints in reference to the print version -- but if you are truly NEW to coding, I highly suggest you avoid the Kindle edition at this time.

14 of 15 people found the following review helpful.
Great Intro Into C++ and UE4. A Valuable Resource for Beginners to C++ Or Anyone Looking to Use C++ in Unreal Engine 4
By A. M. Hernandez
Right here is a book with a clearly defined goal and an excellent execution. Learning C++ by Creating Games with UE4 by William Sherif takes you on a journey from being a total blank in C++ to coding some basic features of a 3D game. Even though I have been coding in C++ for years, I still enjoy reading novice level texts as sometimes they can teach you a new way of thinking about familiar problems. For me, it’s also important to have good book recommendations (especially for people starting out), and I actually discovered this book from a member of the Unreal Engine community looking for a review. So here it is.

William Sherif starts the book proper, with how to setup a project using either Visual Studio or XCode. This is actually a great design, and it’s thoughtful to include both operating systems (Linux is not officially supported by Epic yet, so I can’t knock the author on that one). When first starting with C++ programming, probably the hardest thing is not the syntax but understanding how to configure the project and settings in the IDE, so I like that this was covered first. Next Sherif moves onto the basics of programming: variables and memory (numbers and pointers), control flow (if, else, equality and comparison), looping (while and for loops), functions and macros, variable scoping, objects and classes, inheritance, and finishing up with dynamic memory allocation and arrays. Really quite a good foundation for learning C++. I found the explanation to be clear and concise, and the author did a good job of easing the reader into the information. C++ is a huge topic to cover, and there are volumes of text many times this size going deeper into the intricacies of the language. I wouldn’t actually fault the book for this, I think it’s a strength. Some novices may be overwhelmed by C++ if they start with something like Stroustrup’s 1,300 page tome. So I would say this is a great introduction to the language, and a great refresher if you’re coming back after a while.

The second half of the book is focused on Unreal development in particular. The author opens by discussing templates and containers in UE4, including some basic ones like TArray, TSet, TMap and then discussing the STL versions of these and how they differ in Unreal. He follows up with the first real example in the engine: an inventory system (with a UI) and the ability to pickup items in the world. I like this approach as it’s a real tangible task that many games would include. The author then shows how to code NPCs that are able to display a text message to the player. Next, Sherif talks about how to create monsters – basically enemy characters that can chase and attack the player. He closes with adding spell casting (including the code and setup of the particle system).

So this is not a book that will show you “How to Make a Complete AAA Game in 24 Hours” but I don’t think that was the intention. What the author does is introduce C++ at the right pace, and also show how to get started with applying that knowledge to developing games in Unreal 4. In some ways, it almost feels like two separate books: one on basic C++ programming, and another on coding in C++ for Unreal Engine 4. This is not necessarily a bad thing, and I think both parts are worthwhile. Really, this book would be most valuable to someone that has little experience with C++ and is also new to using C++ in UE4. If you are already a C++ pro, the first half of the book may seem too basic. However, I think the Unreal coverage can be useful to developers of varying skill levels.

Overall I enjoyed Learning C++ by Creating Games with UE4 and would entirely recommend it to anyone interested in gaining knowledge in C++ for Unreal. To be honest, this is one of the only books out there on the topic right now, so it sort of stands alone. I believe it’s taken me a little over a week to read the 342 page text. Certainly, it doesn’t cover everything you need to know (not even close) but it’s a great place to start. I’d also add that I read the book on the Kindle Fire HDX, and the formatting looked pretty good. The price on the e-book was also much more affordable, so now may be a good chance to upgrade if you’ve still been reading on ink and paper.

See all 23 customer reviews...

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