Jumat, 11 Juli 2014

^^ Get Free Ebook The Indie Game Developer Handbook, by Richard Hill-Whittall

Get Free Ebook The Indie Game Developer Handbook, by Richard Hill-Whittall

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The Indie Game Developer Handbook, by Richard Hill-Whittall

The Indie Game Developer Handbook, by Richard Hill-Whittall



The Indie Game Developer Handbook, by Richard Hill-Whittall

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The Indie Game Developer Handbook, by Richard Hill-Whittall

The indie game developer’s complete guide to running a studio.

The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio―from the initial creation of the game through to completion, release and beyond.

    • Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more.
    • Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way.
    • Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

  • Sales Rank: #1562384 in Books
  • Published on: 2015-02-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.80" h x .47" w x 6.59" l, .84 pounds
  • Binding: Paperback
  • 278 pages

About the Author

Richard Hill-Whittall started out developing video games in 1995, at a company called Stilltunna Software. His first game was called XTreme Racing for the Commodore Amiga, and his primary role was artist and track designer. He has also dipped his toe in the water in other areas, such as PR, business development nd marketing. He knew from that point on that this was what he wanted to do more than anything else in the world.

Since he was about 10 years old, video games have been his passion. He would spend hours playing games on his first computer, a ZX Spectrum, dreaming about one day creating his own games. Nearly 30 years later he is doing just that--and he has been for the last 18 years.

During this time he has managed the development of, and released, 33 games over 44 different SKUs. In addition to running the development of those games, he was also the lead artist, game designer and often the sound designer.

Most helpful customer reviews

11 of 11 people found the following review helpful.
would have been better as a blog
By Mick Charles Beaver
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance.

What I liked:
* The author is very honest. He does not shy away from discussing his failures (and successes).
* The postmortem on the game "Life of Pixel" was especially good.
* Interviews from various indie studios are sprinkled throughout.

What I did not like:
* A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations.
* The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book.
* When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site).
* Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook.
* The book is filled with tons of web links. My paperback copy was not so useful here.

I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).

0 of 6 people found the following review helpful.
Just what a gamer needs!
By Momx4
Perfect gift for my son!

See all 2 customer reviews...

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